POV-Ray : Newsgroups : povray.binaries.animations : cloth simulation V2 : Re: cloth simulation V2 Server Time
8 Jul 2024 08:58:46 EDT (-0400)
  Re: cloth simulation V2  
From: John D  Gwinner
Date: 3 Mar 2005 13:14:37
Message: <4227540d$1@news.povray.org>
Odd, IrfanView 3.85 couldn't read it - it's best to chose the 'system'
option in TMP, that makes a 'real' MPG file (extension mpg instead of m1v). 
Bottom right hand option. TMPGENC will read it, however.  I used TMPGENC to 
produce a system file, then I could view it.

What are the advantages of this over the CLOTHSIM in POV/MegaPOV?

It looks like there needs to be some damping - it's awfully 'twitchy' after
it mostly settles.

Are you making one step per frame or more?

I've been trying for a while now to get a decent 'metal plate' simulation (I 
have a robot tearing through something), so I've been looking at cloth 
sim's.  So far for most stuff I have to admit I use Poser's cloth sim, it 
seems fairly fast and flexible; of course, it isn't free :(

        == John ==

"scott" <sco### [at] spamcom> wrote in message news:4225a2fa@news.povray.org...
> This is in MPEG1 format made by TMPGEnc, I hope it works for everyone.
>
> Updates since last version:
> - Rewritten in C++
> - Extra springs added to stop material "folding" too much
> - More detailed mesh
> - Smaller time step in simulation
>
> This one took about 5 minutes to generate 200 frames, then another 30 mins
> or so for rendering.
>
> Still on the list:
> - Use RK4 to integrate
> - Adaptive simulation time step size
> - Add drag force based on surface area perpendicular to velocity
>
>
>


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